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Tuesday, June 28, 2005

Forever dotty for Pac-Man

Another example of a good idea that becomes the undisputed leader, while everyone else is just cheap imitations.

via Australian IT:

For a video game, Pac-Man is getting old. The ghost-wary hero with an insatiable appetite for dots turns 25 this month. From the early 1980s Pac-Mania to today's endless sequels and rip-offs, the master of maze management remains a bright yellow circle on the cultural radar.
But there was more to Pac-Man's broad appeal than eating dots and dodging on-screen archrivals Blinky, Pinky, Inky and Clyde.

"This was the first time a player took on a persona in the game," says Leonard Herman, author of Phoenix: The Rise and Fall of Videogames.

"Instead of controlling inanimate objects like tanks, paddles and missile bases, players now controlled a living creature. It was something that people could identify, like a hero."

It all began in Japan, when young Namco designer Toru Iwatani took inspiration from a pizza that was missing a slice.

Puck-Man, as it was originally called, was born but because of obvious similarities to a certain four-letter profanity, Puck became Pac when it debuted in the US in 1980.

1 Comments:

At 9:03 PM, Anonymous Anonymous said...

The game was named Puckman by it's creators Namco back in 1979 and still is called Puckman over there. Only Midway Manufacturing who licensed the game from Namco for the American market changed the name to Pacman in fear of vandals. A fear not shared by many other companies who signed license agreements for various parts of the world.

So Puckman is 26 years old and Pacman is 25 years old.... In America ^_^

 

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